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Escape from Woomera
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Escape from Woomera : ウィキペディア英語版
Escape from Woomera

''Escape from Woomera'' is an unfinished point-and-click adventure video game, intended to critique the treatment of mandatorily detained asylum seekers in Australia as well as the Australian government's attempt to impose a media blackout on the detention centres. In the game, the player assumes the role of Mustafa, an Iranian asylum seeker being held at Woomera Immigration Reception and Processing Centre. Mustafa's request for asylum has been denied, and, fearing that he will be killed by the Iranian government upon his repatriation to Iran, he decides to attempt to escape Woomera. Mustafa must explore Woomera and speak with other individuals at the centre to devise and execute an escape plan.
The game was developed in 2003 and 2004 by a team of Australian video game industry professionals and an investigative journalist, using ''Half-Life''s GoldSrc engine. The developers received an AU $25,000 grant from the Australia Council to make the game, propelling the project to national attention, where the idea received a predominantly negative reception. The Australia Council's decision to fund the game drew condemnation from both Minister for Immigration Philip Ruddock and Australian Human Rights Commission leader Dr. Sev Ozdowski. Unable to secure further funding, a full game was never developed, and the playable prototype was made available for free online.
==Plot==

''Escape from Woomera'' opens with three screens of text that explain the game's background. Players assume the role of Mustafa, who paid smugglers to bring him to Australia after his parents were killed by the Iranian secret police. After the boat transporting him crashed in the Ashmore Reef, Mustafa was brought to the Woomera Immigration Reception and Processing Centre, where he was given the identification number "RAR-124". After three months, Mustafa was informed that his request for asylum was denied, and that he would be repatriated to Iran. Believing that he would be tortured and killed upon his return, Mustafa decided to escape Woomera.〔Coyer, Dowmunt, and Fountain (2011), 174.〕
Because the game was never completed, only a small portion of the intended gameplay exists. During the playable segment, Mustafa, through conversations with other detainees, discovers that another detainee is planning an escape but needs a pair of pliers to make the attempt. Mustafa must join a work detail to gain access to the pliers, hide the pliers in a garbage can to prevent them from being found during a search, recover them at night (which requires Mustafa to find a way to pry open the area that the garbage cans are stored in), and deliver them to the other detainee. The playable section ends when Mustafa delivers the pliers.〔Coyer, Dowmunt, and Fountain (2011), 174–175.〕〔Poremba (2013), 2–4.〕 Other interactions during the playable section include speaking with a detainee who, after complaining that a guard threw her copy of the Quran to the ground, mentions the existence of a partially built tunnel from a previous escape attempt.〔

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「Escape from Woomera」の詳細全文を読む



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